The Normal Toolkit Normals Adjustments tab regroups some of the essential tools for adjusting your object’s normals and your object’s soft/hard edges.
Clicking this button will change the appearance of shaded polygons to render with a softened and hardened appareance based on the angle between the two faces sharing the edge.
Use the slider or enter a value to set the angle. Edges with shared face angle greater than the slider value will be hardened. Edges with shared face angle smaller than the slider value will be softened.
Works on any component types or with whole objects.
Right Click Menu
Interface Hotkeys
Manipulates vertex normals to change the appearance of shaded polygons to render with a softened appearance. Soften Edge sets the Normal angle to 180 degrees, making all selected edges render soft.
Manipulates vertex normals to change the appearance of shaded polygons to render with a hardened appearance. Harden Edge sets the Normal angle to 0 degrees, making all selected edges render hard.
Unifies the direction of the surface normals for a selected polygon mesh.The resulting direction of the surface normals will be based on the direction that is shared by the majority of the faces on the mesh.
Reversing the face normal on a polygon face switches the “front” and “back” facing direction of the face.Vertex normals are usually computed from the face normals, so they are affected as well.
Works on any component types or with whole objects. Works on locked or unlocked vertex normal.
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