The Fix Weighted Normals allows the user to adjust vertex normals on complex shapes where the Process Normals cannot offer perfect results on it’s own. You simply have to select components on your object and the tool will automatically attempt to adjust the vertex normals for a smooth display.
The Transfer Normals Tool allows the user to transfer vertex normals from one object to another. It is often useful for fixing up the normals on complex shapes where the Process Normals cannot offer perfect results on it’s own.
You would usually transfer only to specific part of an object by selecting faces or vertex components of your target object.
Use this button to reset the currently selected custom vertex normals (locked normals) to the default Maya normals (unlocked normals). Works with any component types or on full objects.
Right Click Menu
Interface Hotkeys
Use this button to manage the display of the vertex and face normals on polygon objects. The main button toggle the normal display state on your selected objects.
Use the slider to control the display normal length. By default, size is set on a per-object basis.
The range of the slider is expandable and you can set normal sizes from a range of 0.02 up to a maximum of 10000.
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