To use the Non-Destructive Bevel, simply select at an object and press the Create button.
You can then modify your original object and do any kind of operation you’d like such as booleans, every modifications you make will be propagated automatically on the beveled object.
When you are done modeling, you can use the Bake button to apply the bevel definitely on your object.
To manage your Non-Destructive Bevels, you can access all the tool functions either from the tool Window or Pie Menu, or from the GENtools Menu, Marking Menu, or in the hotkey editor.
You can use the Reconnect function if you want to transfer an attached Non-Destructive Bevel from one object to another.
You can unattach and remove all the Non-Destructive Bevels from the objects in your scene by running the Clear function.
You can use the Bake function to apply the bevel on your object(s) definitely.
If you wish to bake the beveled object to a new object instead of replacing the source object, you can enable the Keep Original parameter from the tool Window or from the Bake Options Window in the GENtools Menu.
You can Bake / Convert all the Non-Destructive Bevels in your scene to your objects by running the Bake All function.
You can use the Edit Bevel button to select the polyBevel node(s) attached to your current objects and show the In-View Editor so you can modify the Non-Destructive Bevel settings as desired.
You can use the Transfer Settings function to transfer the Non-Destructive Bevel settings from one object to another.
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