To use the Non-Destructive Bevel, simply select at an object and press the Create button.

You can then modify your original object and do any kind of operation you’d like such as booleans, every modifications you make will be propagated automatically on the beveled object.

When you are done modeling, you can use the Bake button to apply the bevel definitely on your object.

  • The bevel is always applied on every hard edges of your objects so make sure to always manage your soft/hard edges meticulously if you want to have the best result possible.
  • It is better to keep your objects separated and apply a bevel on each one of them then combining all of them together.
  • Keep in mind that the bevel operation requires expansive computation, so it is recommended to use the Non-Destructive Bevel on light objects only and to limit the number of segments of the bevel to one or two.

Managing Bevels #

To manage your Non-Destructive Bevels, you can access all the tool functions either from the tool Window or Pie Menu, or from the GENtools Menu, Marking Menu, or in the hotkey editor.

Create #

  • Select at least one polygon object.
  • Run the Create function.
  • Adjust the parameters of the bevel as desired.
  • You can continue modeling your object and re-adjust the bevel settings whenever you want.
  • You can freely delete the history of your objects, the Non-Destructive Bevel is always kept intact.
  • The beveled objects will appear as bevelPreview# in the outliner or they can be hidden in the outliner.

Reconnect #

You can use the Reconnect function if you want to transfer an attached Non-Destructive Bevel from one object to another.

  • If an object you are working on ever get disconnected from the Non-Destructive Bevel, you can select the object and use the Reconnect function, the object will get connected to an unattached Non-Destructive Bevel if found.
  • Select an object with a Non-Destructive Bevel and one without.
  • Run the Reconnect function.
  • The Non-Destructive Bevel will be unattached from the prior object and attached on the other one.

Remove #

  • Select either an object with a Non-Destructive Bevel or directly select a bevelPreview object.
  • Run the Remove function.
  • The Non-Destructive Bevel will unattached from his source object and the target bevelPreview object will be deleted.
  • Deleting a bevelPreview object directly after selecting it from the Outliner would produce the same result but it is generally less convenient.

Clear #

You can unattach and remove all the Non-Destructive Bevels from the objects in your scene by running the Clear function.

Bake Selected #

You can use the Bake function to apply the bevel on your object(s) definitely.

  • Select an object with a Non-Destructive Bevel.
  • Run the Bake Selected function.
  • The Non-Destructive Bevel will be applied to your object and the bevelPreview object will be deleted.

Keep Original #

If you wish to bake the beveled object to a new object instead of replacing the source object, you can enable the Keep Original parameter from the tool Window or from the Bake Options Window in the GENtools Menu.

Bake All #

You can Bake / Convert all the Non-Destructive Bevels in your scene to your objects by running the Bake All function.

Edit Bevel #

You can use the Edit Bevel button to select the polyBevel node(s) attached to your current objects and show the In-View Editor so you can modify the Non-Destructive Bevel settings as desired.

Transfer Settings #

You can use the Transfer Settings function to transfer the Non-Destructive Bevel settings from one object to another.

  • Select an least two objects with Non-Destructive Bevels attached to them.
  • Run the Transfer Settings function.
  • The settings of the polyBevel node will be transferred from the first object to the others.