The Multi Automatic Mapping tool is an improved version of Maya’s Automatic Mapping. Unlike the default Automatic Mapping, you can create your UV mapping on multiple objects with the same name without errors, and it also offer a tri-planar projection which can create better UV mappings on things such as beveled objects.
Tri-planar projection
The Multi Automatic Mapping tri-planar projection offers cleaner seams on beveled objects compared to Maya native Automatic Mapping.
Set projection position & size
Set your desired projection source position and your projection size, based on your scene units, so you can keep a uniform texel ratio across all your UV mappings.
Cut hard edges
Can make UV cuts on all hard edges automatically.
Cleanup UVs
Can fix all UV errors automatically.
Flip reversed
Can flip all reversed UV shells automatically.
You can assign a hotkey to the Multi Automatic Mapping tool inside the Maya hotkey editor.
The hotkey entry can be found in the Custom Scripts tab under GENtools → UV → Multi Automatic Mapping.
By clicking “Accept,” you consent to store on your device all the technologies described in our Cookie Policy.